Difference between revisions of "Eldar - Encyclopedia/O"

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(New page: {{Eldar - Encyclopedia Index}} ===OUTCASTS=== Sometimes the rigid constraints of the Eldar Path are intolerable even for an Eldar to bear; such individuals leave their craftworlds and be...)
 
 
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{{Eldar - Encyclopedia Index}}
 
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===ORLOGE===
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The third planet of the Kalamata system on the western edge of the galaxy and designated as an Imperial Deathworld, Orloge was home to a prosperous Eldar colony before the Fall and remained of religious significance to the Eldar of the Ulani Craftworld. Became setting of the Kalamata Conflict between Imperial Colonists and the Ulani Eldar (see Craftworlds; Fall of the Eldar; Kalamata Conflict; Ulani).
  
 
===OUTCASTS===
 
===OUTCASTS===

Latest revision as of 12:57, 10 September 2009

Eldar Encyclopedia Index:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Named Eldar Individuals and Units
Battles of the Eldar
Appendix


ORLOGE

The third planet of the Kalamata system on the western edge of the galaxy and designated as an Imperial Deathworld, Orloge was home to a prosperous Eldar colony before the Fall and remained of religious significance to the Eldar of the Ulani Craftworld. Became setting of the Kalamata Conflict between Imperial Colonists and the Ulani Eldar (see Craftworlds; Fall of the Eldar; Kalamata Conflict; Ulani).

OUTCASTS

Sometimes the rigid constraints of the Eldar Path are intolerable even for an Eldar to bear; such individuals leave their craftworlds and become known as Outcasts. many Eldar spend years or decades as Outcasts before they return to the Eldar Path. Outcasts must bear the terrible burden of their heightened Eldar consciousness without the protection of the Eldar Path. Set free in the universe they are dangerously vulnerable. Their psychically sensitive minds are a beacon to predatory daemons and in particular to the Great Enemy Slaanesh. Only Eldar of especially strong character can survive for long as Outcasts. After years of adventure and wandering, or sailing the seas of space aboard pirate fleets, most Eldar eventually return to the sanctuary of the Eldar Path.

There are many kinds and degrees of Outcast. They leave their craftworlds and live elsewhere, often wandering the galaxy and visiting the worlds of men or the Exodites. They are not welcome aboard craftworlds except briefly, for their minds are dangerously unbounded and attract predators from the warp. Their presence can also distract the young and inexperienced from the Eldar path by their romantic tales of travel and freedom (See Alaitoc; Paths of the Eldar; Pirates; Rangers; Slaanesh).