Difference between revisions of "Warmaster - Alternate Units"
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file:WM Dwarf Hammerers 3.jpg|<center>Dwarf Hammerers<br>GW Code 99061205011 | file:WM Dwarf Hammerers 3.jpg|<center>Dwarf Hammerers<br>GW Code 99061205011 | ||
file:WM Dwarf Hammerers 4.jpg|<center>Dwarf Hammerers<br>GW Code 99061205011 | file:WM Dwarf Hammerers 4.jpg|<center>Dwarf Hammerers<br>GW Code 99061205011 | ||
| + | </gallery> | ||
| + | |||
| + | === Lizardmen Slann Mage Priest on Palaquin === | ||
| + | |||
| + | <gallery> | ||
| + | file:WM LIZ Mage Priest.jpg|<center>Lizardmen Mage Priest<br>GW Part 99061208010 | ||
</gallery> | </gallery> | ||
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Chaos : Chaos Norse Marauders | Chaos : Chaos Norse Marauders | ||
Undead : Giant Scorpion | Undead : Giant Scorpion | ||
| − | + | ||
[[Category:Fantasy]] | [[Category:Fantasy]] | ||
[[Category:Collectors Guide]] | [[Category:Collectors Guide]] | ||
[[Category:Warmaster]] | [[Category:Warmaster]] | ||
Revision as of 02:18, 3 January 2017
Back to the Warmaster Collectors Guide contents page
In the early days of Warmaster, GW sometimes produced alternate units which could be used to add some variety to troops in an army. Most of these went out of production around 2003-4.
Dark Elf Corsairs
Dwarf Hammerers
Lizardmen Slann Mage Priest on Palaquin
Empire : Mortar, Knights Panther, Knights of the White Wolf, Knights of the Blazing Sun, Elite handgunners, Elite Halberdiers. Steppe Horse Archers
High-Elves : Swordmen of Hoeth, Phenix Guard, Dragon Princes of Caledor
Orcs & Gobs : Gobelin Mortars, Savage orc Boys, Savage orc Boar Boys, Forest Gobelins, Gobelin Spider Riders
Bretonnia : Knight Errant
Chaos : Chaos Norse Marauders
Undead : Giant Scorpion