Difference between revisions of "Warmaster - Alternate Units"

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== Dwarf Hammerers ==
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file:WM Dwarf Hammerers 1.jpg|<center>Dwarf Hammerers Command<br>GW Code 99061205011
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file:WM Dwarf Hammerers 2.jpg|<center>Dwarf Hammerers<br>GW Code 99061205011
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file:WM Dwarf Hammerers 3.jpg|<center>Dwarf Hammerers<br>GW Code 99061205011
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file:WM Dwarf Hammerers 4.jpg|<center>Dwarf Hammerers<br>GW Code 99061205011
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Empire : Mortar, Knights Panther, Knights of the White Wolf, Knights of the Blazing Sun, Elite handgunners, Elite Halberdiers. Steppe Horse Archers
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High-Elves : Swordmen of Hoeth, Phenix Guard, Dragon Princes of Caledor
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Orcs & Gobs : Gobelin Mortars, Savage orc Boys, Savage orc Boar Boys, Forest Gobelins, Gobelin Spider Riders
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Bretonnia : Knight Errant
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Chaos : Chaos Norse Marauders
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Undead : Giant Scorpion
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Lizardmen : Slann on Palanquin
  
 
[[Category:Fantasy]]
 
[[Category:Fantasy]]
 
[[Category:Collectors Guide]]
 
[[Category:Collectors Guide]]
 
[[Category:Warmaster]]
 
[[Category:Warmaster]]

Revision as of 22:37, 2 January 2017

Back to the Warmaster Collectors Guide contents page

In the early days of Warmaster, GW sometimes produced alternate units which could be used to add some variety to troops in an army. Most of these went out of production around 2003-4.

Dark Elf Corsairs

Dwarf Hammerers


Empire : Mortar, Knights Panther, Knights of the White Wolf, Knights of the Blazing Sun, Elite handgunners, Elite Halberdiers. Steppe Horse Archers High-Elves : Swordmen of Hoeth, Phenix Guard, Dragon Princes of Caledor Orcs & Gobs : Gobelin Mortars, Savage orc Boys, Savage orc Boar Boys, Forest Gobelins, Gobelin Spider Riders Bretonnia : Knight Errant Chaos : Chaos Norse Marauders Undead : Giant Scorpion Lizardmen : Slann on Palanquin