Eldar - Encyclopedia/G
GALADHAR THE GREY
Among Eldar pirates and outcasts, there are some who have become infamous. Some of these individuals are bloodthirsty characters who fall prey to the same inherent Eldar weaknesses which led to the Fall. Pirate Lords are known as Ard-Iadanna, 'Leader of the Outcast Harvesters'. Galadhar the Grey was one whose bloody deeds will live forever in the memories of the Exodites of Duro, the world he used as a base and from which he plundered a hundred worlds before an Imperial fleet hunted down and destroyed his ship (See Fall of the Eldar; Outcasts; Pirates).
GATE OF DREAMS
An entrance into the Eldar Webway on the Craftworld of Iyanden. Detailed in the accounts of the Doom of the Eldar (see Craftworlds; Gate of Nightmares; Iyanden).
GATE OF NIGHTMARES
An entrance into the Eldar Webway on the Craftworld of Iyanden. Detailed in the accounts of the Doom of the Eldar (see Craftworlds; Gate of Dreams; Iyanden).
The goddess Gea is named only in Eldar mythic cycles as having the twin consorts of Asuryan, the Phoenix King and Kaela Mensha Khaine, the Bloody Handed God (See also Asuryan; Gods of the Eldar; Kaela Mensha Khaine).
The Eldar mythic cycles are among the great uncertainties regarding the Eldar. It is not known if they were indeed gods, or were a father race to the Eldar, all of whom no longer exist. What is said believed by the Eldar is that they are mortal descendants of the Gods. The Eldar race was born of Isha, Goddess of the harvest, and Kurnous, god of the hunt. Lileath dreamt that Khaine would be torn into a hundred pieces by a mortal army, and when he heard of this he resolved to destroy the Eldar. He traversed the universe, trapping and slaying the children of Isha, before Asuryan learned of Khaine's deeds after hearing the weeping of Isha. Asuryan placed a great barrier between mortals and gods to save the remaining Eldar, dividing them for all eternity and forbidding all contact between them.
In earlier times of the Eldar immediately following the fall, Ghost Warriors were a common sight when a Craftworld took to the battlefield. Originally created as automatons, the Ghost Warriors were used by the pre-Fall Eldar as a standing army, allowing them to devote more time to their excesses. As the Eldar fled Slaanesh, many of these automatons were stowed in the recesses of craftworlds, to remain unused for centuries. When the Tyranids wreaked havoc on the Iyanden craftworld, the Ghost Warriors were remembered as a further source of troops by the ruling council. Unfortunately, the basic circuitry mind of the Ghost Warriors had long since rotted, but it was found that spirit stones could be place into the shell to animate them, much like Wraithguard. Since that time, all of the Ghost warriors on Iyanden have been resurrected and are piloted by the dead when Iyanden goes to war. The two most common Ghost Warrior variants are Assassin Class, equipped with two powered gauntlets and a head-mounted shuriken catapult; and Executioner Class, equipped with a powered gauntlet, chain weapon and head-mounted flamer. Both classes are equipped with the outline disrupting stelthene (See Iyanden; Stelthene; Wraithguard).
Eldar anti-gravitic technology is the most advanced in the known universe. it enables the Eldar to create anti-grav vehicles ranging from the huge Scorpion super heavy tanks down to the one-man jetbikes (See also Falcon; Fire Prism; Jetbikes; Night Spinner; Scorpion; Tempest Grav Tank).
GREAT HARLEQUIN (ATHAIR)
The Great Harlequins, also known as Avatars of the Laughing God, are the overall leaders of a Harlequin Troupe. A Harlequin only ever has one Great Harlequin; if another Harlequin becomes sufficiently skilful, he or she will leave and found a new Harlequin band. Thus the number of Troupes travelling the Webway is slowly but surely increasing. During a Masque, the Great Harlequin plays the part of the Laughing God. Some Great Harlequins wear long coats to indicate their rank and carry lightweight batons, which unfold into a flag bearing the symbol of the Troupe. These are commonly left as 'calling cards' on the battlefield (see Harlequins; Cergorach).
Regardless of their current vocation, all Eldar are trained to take their position in an Eldar Warhost when needed. They serve as Guardians as close-combat orientated Storm squads, tactically flexible Defender squads or as weapons crews, drivers and technicians. If danger is sufficiently pressing every Eldar on a Craftworld can pick up their weapons and rally to his or her designated Guardian unit (see Mesh Armour).